Technical Artist

Apply for this position.

We’re looking for highly experienced, versatile and passionate Technical Artists to solve problems, improve our tools and pipelines, and apply ingenuity to our award-winning games! Applicants must demonstrate a specialized capability as well as general versatility in all aspects of a CG pipeline. We look for individuals that proactively solve issues and have the flexibility and foresight to research, design and implement cutting-edge tools before artists require them. Technical Artists should be ready to jump into everyday production and force-multiply our art and technology capabilities.

Sorry, we do not accept student reels.

Responsibilities
  • Facilitating communication between departments
  • Contributing to project goals in a cross-disciplinary capacity
  • Defining, researching, writing and maintaining tools for project and studio-wide needs
Qualifications
  • Five or more years of professional experience in animation, games or CG industry
  • Senior-level contribution to linear medium or game product
  • Expert experience with 3D software suites preferred (Maya, Zbrush, Modo, etc)
  • Python and C++ programming experience preferred
  • Ability to self-manage and make responsible decisions about time and project priorities
  • Strong collaboration skills
  • A Bachelor’s or Master’s Degree in Computer Science or engineering equivalent is a plus

Submit a portfolio or reel with your application as well as a detailed description of work found therein.

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Attach your documents. Please include a resume. (We like .pdf, .doc & .docx files.)

your application.