Level Designer

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Can you turn a whiteboard concept into a sensational gameplay sequence—or help us figure out why players don’t ever look up when they’re trying to solve puzzles? If so, we need you! We’re looking for level designers to help us create exciting new gameplay experiences. In collaboration with peers from all disciplines (artists, programmers, animators, writers, etc.), you’ll use your skills and knowledge of game design to create imaginative gameplay, produce creative solutions to playtest issues, and quantify and analyze feedback to ensure that players get the most out of every Valve game.

Responsibilities
  • Participating in design sessions to create outline of game experience
  • Building the game world in 3D
  • Using entity scripting to create cinematic sequences of gameplay
  • Working with artists, animators, writers, and programmers to implement elements such as art, animation, story, and design requirements
  • Participating in observed playtesting and creating work items based on observations and analysis of playtesting data
  • Managing and prioritizing bug lists.
Qualifications
  • A working knowledge of a professional level design tool
  • Three years of industry experience (or equivalent)
  • Experience with programming, art, or architecture a plus
  • Experience with shipping projects (professional or amateur) a plus
Please include recent examples of levels or environments you have made.

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